M:tG card similarity search
1UU · Instant
Choose one — • Counter all other spells. • Switch each creature's power and toughness until end of turn. • Creatures can't be blocked this turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Order of Midnight | 1B | Creature — Human Knight | Flying Order of Midnight can't block. 2/2 |
| Goblin Rimerunner | 2R | Snow Creature — Goblin Warrior | {T}: Target creature can't block this turn. {S}: Goblin Rimerunner gains haste until end of turn. ({S} can be paid with one mana from a snow source.) 2/2 |
| Escape Artist | 1U | Creature — Human Wizard | Escape Artist can't be blocked. {U}, Discard a card: Return Escape Artist to its owner's hand. 1/1 |
| Hierophant Bio-Titan | 10GG | Creature — Tyranid | Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs {2} less to cast for each counter removed this way. Vigilance, reach, ward {2} Titanic — Hierophant Bio-Titan can't be blocked by creatures with power 2 or less. 12/12 |
| Andrios, Roaming Explorer | 5G | Legendary Artifact Creature — Wizard | Reach As long as Andrios is attacking, tapped creatures you control with base power and toughness 4/3 have base power and toughness 16/9. {T}: Add {W}{U}{B}{R}{G}. Creature spells you spend this mana to cast have their base power and toughness become 4/3. 4/3 |
| Jackal Familiar | R | Creature — Jackal | Jackal Familiar can't attack or block alone. 2/2 |
| Singing Tree | 3G | Creature — Plant | {T}: Target attacking creature has base power 0 until end of turn. 0/3 |
| Veilstone Amulet | 3 | Artifact | Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn. |
| Grunn, the Lonely King | 4GG | Legendary Creature — Ape Warrior | Kicker {3} (You may pay an additional {3} as you cast this spell.) If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it. Whenever Grunn attacks alone, double its power and toughness until end of turn. 5/5 |
| Mandate of Abaddon | 3B | Sorcery | Choose target creature you control. Destroy all creatures with power less than that creature's power. |