M:tG card similarity search
6WW · Sorcery
Redistribute any number of players' life totals. (Each of those players gets one life total back.)
Name | Mana | Type | Text |
---|---|---|---|
Havoc | 1R | Enchantment | Whenever an opponent casts a white spell, they lose 2 life. |
Stone Haven Medic | 1W | Creature — Kor Cleric | {W}, {T}: You gain 1 life. 1/3 |
Ajani's Pridemate | 1W | Creature — Cat Soldier | Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. 2/2 |
Rapacious Guest | 2B | Creature — Halfling Citizen | Menace Whenever one or more creatures you control deal combat damage to a player, create a Food token. Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest. When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power. 2/2 |
Awakened Amalgam | 4 | Artifact Creature — Golem | Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control. */* |
The Celestus | 3 | Legendary Artifact | If it's neither day nor night, it becomes day as The Celestus enters the battlefield. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. |
Calculating Lich | 4BB | Creature — Zombie Wizard | Menace Whenever a creature attacks one of your opponents, that player loses 1 life. 5/5 |
Go-Shintai of Lost Wisdom | 1U | Legendary Enchantment Creature — Shrine | Flying At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.) 0/4 |
Maggot Carrier | B | Creature — Zombie | When Maggot Carrier enters the battlefield, each player loses 1 life. 1/1 |
Abattoir Ghoul | 3B | Creature — Zombie | First strike Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness. 3/2 |