M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Vandalize | 4R | Sorcery | Choose one or both — • Destroy target artifact. • Destroy target land. |
Manifold Key | 1 | Artifact | {1}, {T}: Untap another target artifact. {3}, {T}: Target creature can't be blocked this turn. |
Inventors' Fair | Legendary Land | At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts. | |
Cleansing Meditation | 1WW | Sorcery | Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield. |
Blue Scarab | W | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent. |
Cabaretti Confluence | 3RGW | Sorcery | Choose three. You may choose the same mode more than once. • Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. • Exile target artifact or enchantment. • Creatures target player controls get +1/+1 and gain first strike until end of turn. |
Fissure Vent | 3RR | Sorcery | Choose one or both — • Destroy target artifact. • Destroy target nonbasic land. |
Deface | R | Sorcery | Choose one — • Destroy target artifact. • Destroy target creature with defender. |
Destructive Digger | 2R | Creature — Goblin | {3}, {T}, Sacrifice an artifact or land: Draw a card. 3/2 |
Thada Adel, Acquisitor | 1UU | Legendary Creature — Merfolk Rogue | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card. 2/2 |