M:tG card similarity search
2W · Enchantment — Aura
Enchant creature Enchanted creature can't attack, block, or crew Vehicles.
Name | Mana | Type | Text |
---|---|---|---|
Vampire Interloper | 1B | Creature — Vampire Scout | Flying Vampire Interloper can't block. 2/1 |
Consecrate Land | W | Enchantment — Aura | Enchant land Enchanted land has indestructible and can't be enchanted by other Auras. |
Kamiz, Obscura Oculus | 1WUB | Legendary Creature — Cephalid Rogue | Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 2/4 |
Demonic Torment | 2B | Enchantment — Aura | Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature. |
Alchemist's Vial | 2 | Artifact | When Alchemist's Vial enters the battlefield, draw a card. {1}, {T}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn. |
Shiny Impetus | 2R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") |
Felhide Brawler | 1B | Creature — Minotaur | Felhide Brawler can't block unless you control another Minotaur. 2/2 |
Nightshade Stinger | B | Creature — Faerie Rogue | Flying Nightshade Stinger can't block. 1/1 |
War Cadence | 2R | Enchantment | {X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control. |
The Brute | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0. {R}{R}{R}: Regenerate enchanted creature. |