Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Revoke Privileges

2W · Enchantment — Aura

Enchant creature Enchanted creature can't attack, block, or crew Vehicles.

Similar cards

Color identity:
NameManaTypeText
Scrapdiver Serpent 5UUCreature — Serpent Scrapdiver Serpent can't be blocked as long as defending player controls an artifact. 5/5
Petrified Plating 2GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Captivating Glance 2UEnchantment — Aura Enchant creature At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Talas Warrior 1UUCreature — Human Pirate Warrior Talas Warrior can't be blocked. 2/2
Bog Serpent 5BCreature — Serpent Bog Serpent can't attack unless defending player controls a Swamp. When you control no Swamps, sacrifice Bog Serpent. 5/5
Tilonalli's Crown 1REnchantment — Aura Enchant creature When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature. Enchanted creature gets +3/+0 and has trample.
Moldervine Cloak 2GEnchantment — Aura Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Blue Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
Shifting Sliver 3UCreature — Sliver Slivers can't be blocked except by Slivers. 2/2
Invasion Plans 2REnchantment All creatures block each combat if able. The attacking player chooses how each creature blocks each combat.
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