M:tG card similarity search
5R · Creature — Human Wizard
When Revolutionist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Essence Fracture | 3UU | Sorcery | Return two target creatures to their owners' hands. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) |
| Floodwaters | 4UU | Sorcery | Return up to two target creatures to their owners' hands. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Azami, Lady of Scrolls | 2UUU | Legendary Creature — Human Wizard | Tap an untapped Wizard you control: Draw a card. 0/2 |
| Sage of Shaila's Claim | 1G | Creature — Elf Druid | When Sage of Shaila's Claim enters the battlefield, you get {E}{E}{E} (three energy counters). 2/1 |
| Veko, Death's Doorkeeper | WB | Legendary Creature — Spirit Cleric | Extort {T}, Sacrifice a non-Spirit creature: Return target creature card from your graveyard to your hand. It perpetually becomes a Spirit, has base power and toughness 1/1, and gains "You may pay {W/B} rather than pay this spell's mana cost." Activate only as a sorcery. 1/3 |
| Gleaming Overseer | 1UB | Creature — Zombie Wizard | When Gleaming Overseer enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace. 1/4 |
| Palace Sentinels | 3W | Creature — Human Soldier | When Palace Sentinels enters the battlefield, you become the monarch. 2/4 |
| Unscrupulous Agent | 1B | Creature — Elf Detective | When Unscrupulous Agent enters the battlefield, target opponent exiles a card from their hand. 1/1 |
| You Happen On a Glade | 2G | Instant | Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand. |
| Genju of the Falls | U | Enchantment — Aura | Enchant Island {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand. |