Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Reward the Faithful

W · Instant

Any number of target players each gain life equal to the highest mana value among permanents you control.

Similar cards

Color identity:
NameManaTypeText
Thundercloud Shaman 3RRCreature — Giant Shaman When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature. 4/4
Minion of the Wastes 3BBBCreature — Minion Trample As Minion of the Wastes enters the battlefield, pay any amount of life. Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield. */*
Fragmentize WSorcery Destroy target artifact or enchantment with mana value 4 or less.
Natural State GInstant Destroy target artifact or enchantment with mana value 3 or less.
Ayesha Tanaka, Armorer 3WULegendary Creature — Human Artificer Whenever Ayesha Tanaka, Armorer attacks, look at the top four cards of your library. You may put any number of artifact cards with mana value less than or equal to Ayesha's power from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. Ayesha can't be blocked as long as defending player controls three or more artifacts. 2/4
Battle Squadron 3RRCreature — Goblin Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. */*
Deathforge Shaman 4RCreature — Ogre Shaman Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.) When Deathforge Shaman enters the battlefield, it deals damage to target player or planeswalker equal to twice the number of times it was kicked. 4/3
Congregate 3WInstant Target player gains 2 life for each creature on the battlefield.
Pygmy Hippo GUCreature — Hippo Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way. 2/2
Celestial Dawn 1WWEnchantment Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Page 94