Card Codex

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17 May 2024: Card library updated.

Reyav, Master Smith

RW · Legendary Creature — Dwarf Artificer

Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Unwilling Recruit XRRRSorcery Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
Curse of the Nightly Hunt 2REnchantment — Aura Curse Enchant player Creatures enchanted player controls attack each combat if able.
Nantuko Monastery Land {T}: Add {C}. Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.
Svyelunite Priest 1UCreature — Merfolk Cleric {U}{U}, {T}: Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.) 1/1
Assure G/WG/WInstant Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Disciplined Duelist GWUCreature — Human Citizen Double strike Disciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) 2/1
Stir the Pride 4WInstant Choose one — • Creatures you control get +2/+2 until end of turn. • Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." Entwine {1}{W} (Choose both if you pay the entwine cost.)
Rageform 2RREnchantment When Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Pixie Queen 2GGCreature — Faerie Flying {G}{G}{G}, {T}: Target creature gains flying until end of turn. 1/1
Wind Dancer 1UCreature — Faerie Flying {T}: Target creature gains flying until end of turn. 1/1
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