M:tG card similarity search
RW · Legendary Creature — Dwarf Artificer
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Hexgold Halberd | 1R | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) As long as it's your turn, equipped creature has first strike and trample. Equip {2}{R} |
Lightning Talons | 2R | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.) |
Mardu Runemark | 2R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Enchanted creature has first strike as long as you control a white or black permanent. |
Rograkh, Son of Rohgahh | 0 | Legendary Creature — Kobold Warrior | First strike, menace, trample Partner (You can have two commanders if both have partner.) 0/1 |
Myrkul's Invoker | 2B | Creature — Cat Rogue | Psychic Blades — {8}: Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 2/3 |
Question Elemental? | 2UU | Creature — Elemental? | Did you know this creature has flying? Are you aware that any time you say something that isn't a question, when a player points out this fact first, they gain control of Question Elemental? 3/4 |
Boon-Bringer Valkyrie | 3WW | Creature — Angel Warrior | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying, first strike, lifelink 4/4 |
Caught in the Brights | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature. |
Manta Riders | U | Creature — Merfolk | {U}: Manta Riders gains flying until end of turn. 1/1 |
Halls of Mist | Land | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures that attacked during their controller's last turn can't attack. |