Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rhoda, Geist Avenger

3W · Legendary Creature — Human Soldier

Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.) Vigilance Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger. 3/3

Similar cards

Color identity:
NameManaTypeText
Quest for the Gemblades 1GEnchantment Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades. Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.
Youthful Valkyrie 1WCreature — Angel Flying Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie. 1/3
Angelic Quartermaster 3WWCreature — Angel Soldier Flying When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. 3/3
Mausoleum Harpy 4BCreature — Harpy Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy. 3/3
The Master, Mesmerist 2UBLegendary Creature — Time Lord Rogue {T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.) Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card. 3/3
Bellowing Aegisaur 5WCreature — Dinosaur Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control. 3/5
Bothersome Quasit 2RCreature — Demon Menace Goaded creatures your opponents control can't block. Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/2
Timberland Guide 1GCreature — Human Scout When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. 1/1
Benevolent Hydra XGGCreature — Hydra Benevolent Hydra enters the battlefield with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. {T}, Remove a +1/+1 counter from Benevolent Hydra: Put a +1/+1 counter on another target creature you control. 1/1
Travel Preparations 1GSorcery Put a +1/+1 counter on each of up to two target creatures. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Page 44