M:tG card similarity search
4GG · Creature — Rhino Beast
You may have Rhox assign its combat damage as though it weren't blocked. {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Somberwald Alpha | 3G | Creature — Wolf | Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. {1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 3/2 |
| Choking Tethers | 3U | Instant | Tap up to four target creatures. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle Choking Tethers, you may tap target creature. |
| Viconia, Disciple of Violence | 1BR | Legendary Creature — Elf Cleric | When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +1/+0 and gains haste and "You may spend mana as though it were mana of any color to cast this spell." {1}: Exile target card from a graveyard. 3/4 |
| Death Wish | 1BB | Sorcery | You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish. |
| Change of Plans | X1U | Instant | Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.) |
| Bronze Horse | 7 | Artifact Creature — Horse | Trample As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. 4/4 |
| Phytohydra | 2GWW | Creature — Plant Hydra | If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead. 1/1 |
| Nexus of Becoming | 6 | Artifact | At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. |
| Farideh's Fireball | 3RR | Instant | Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20. 1—9 | Farideh's Fireball deals 2 damage to each player. 10—20 | Farideh's Fireball deals 2 damage to each opponent. |
| Tan Jolom, the Worldwalker | 1GWU | Legendary Creature — Spirit | At the beginning of combat on your turn, choose up to one target artifact or land you control that isn't a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance and double team in addition to its other types. 3/3 |