M:tG card similarity search
3G · Creature — Rhino Soldier
Trample Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 3/3
Name | Mana | Type | Text |
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Fabled Hero | 1WW | Creature — Human Soldier | Double strike Heroic — Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero. 2/2 |
Roar of the Fifth People | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 3/3 green Dinosaur creature tokens. II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'" III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. IV — Dinosaurs you control gain double strike and trample until end of turn. | |
Keldon Firebombers | 3RR | Creature — Human Soldier | When Keldon Firebombers enters the battlefield, each player sacrifices all lands they control except for three. 3/3 |
Heavy Infantry | 4W | Creature — Human Soldier | When Heavy Infantry enters the battlefield, tap target creature an opponent controls. 3/4 |
Undercellar Sweep | 4W | Enchantment | When Undercellar Sweep enters the battlefield, you take the initiative. Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking. |
Lumbering Megasloth | 10GG | Creature — Sloth Mutant | This spell costs {1} less to cast for each counter among players and permanents. Trample Lumbering Megasloth enters the battlefield tapped. 8/8 |
Mirkwood Channeler | 3G | Creature — Elf Druid | At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control. 3/3 |
Museum Nightwatch | 3W | Creature — Centaur Soldier | When Museum Nightwatch dies, create a 2/2 white and blue Detective creature token. Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 3/2 |
Footfall Crater | R | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature gains trample and haste until end of turn." Cycling {1} ({1}, Discard this card: Draw a card.) |
The Space Family Goblinson | 2RG | Legendary Creature — Goblin Guest | The Space Family Goblinson has trample as long as you've rolled three or more dice this turn. Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson. 1/1 |