M:tG card similarity search
3W · Creature — Rhino Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead. 1/5
Name | Mana | Type | Text |
---|---|---|---|
Spiritual Guardian | 3WW | Creature — Spirit | When Spiritual Guardian enters the battlefield, you gain 4 life. 3/4 |
Reverse Polarity | WW | Instant | You gain X life, where X is twice the damage dealt to you so far this turn by artifacts. |
Mind Drain | 2B | Sorcery | Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.) |
Sorin, Grim Nemesis | 4WB | Legendary Planeswalker — Sorin | [+1]: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value. [−X]: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life. [−9]: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players. Loyalty 6 |
Illumination | WW | Instant | Counter target artifact or enchantment spell. Its controller gains life equal to its mana value. |
Illusions of Grandeur | 3U | Enchantment | Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Illusions of Grandeur enters the battlefield, you gain 20 life. When Illusions of Grandeur leaves the battlefield, you lose 20 life. |
Vraska's Conquistador | 1B | Creature — Vampire Soldier | Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life. 2/1 |
Odious Witch | Creature — Human Warlock | Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life. 3/3 | |
Curse of Fool's Wisdom | 4BB | Enchantment — Aura Curse | Enchant player Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Dying Wish | 1B | Enchantment — Aura | Enchant creature you control When enchanted creature dies, target player loses X life and you gain X life, where X is its power. |