Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rhox Pikemaster

2WW · Creature — Rhino Soldier

First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike. 3/3

Similar cards

Color identity:
NameManaTypeText
Nephalia Smuggler UCreature — Human Rogue {3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control. 1/1
Legion Conquistador 2WCreature — Vampire Soldier When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle. 2/2
Avian Oddity 3UCreature — Bird Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Avian Oddity, put a flying counter on target creature you control. 2/4
Tuktuk Rubblefort 2RCreature — Wall Defender, reach Creatures you control have haste. 0/3
Massacre Girl, Known Killer 2BBLegendary Creature — Human Assassin Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. 4/4
Adanto, the First Fort Legendary Land (Transforms from Legion's Landing.) {T}: Add {W}. {2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink.
Zhalfirin Commander 2WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. 2/2
Rush of Battle 3WSorcery Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
Paragon of Eternal Wilds 3GCreature — Human Druid Other green creatures you control get +1/+1. {G}, {T}: Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 2/2
Change of Plans X1UInstant Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Page 276