Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rhuk, Hexgold Nabber

2R · Legendary Creature — Goblin Rebel

Trample, haste Whenever an equipped creature you control other than Rhuk, Hexgold Nabber attacks or dies, you may attach all Equipment attached to that creature to Rhuk. 2/2

Similar cards

Color identity:
NameManaTypeText
Haunted Library 1WEnchantment Whenever a creature an opponent controls dies, you may pay {1}. If you do, create a 1/1 white Spirit creature token with flying.
Warrior's Stand 1WInstant Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control get +2/+2 until end of turn.
Escaped Experiment 1UArtifact Creature — Phyrexian Beast Whenever Escaped Experiment attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control. 2/1
Bomat Courier 1Artifact Creature — Construct Haste Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.) {R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands. 1/1
Borborygmos 3RRGGLegendary Creature — Cyclops Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. 6/7
Thatcher Revolt 2RSorcery Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
Coastal Piracy 2UUEnchantment Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Captain Vargus Wrath URLegendary Creature — Orc Pirate Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game. 1/1
Chaos Defiler 3BRArtifact Creature — Demon Construct Trample Battle Cannon — When Chaos Defiler enters the battlefield or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random. 5/4
Lord of the Ulvenwald Creature — Werewolf Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3
Page 256