Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rhystic Cave

· Land

{T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant.

Similar cards

Color identity:
NameManaTypeText
Owlin Shieldmage 3WBCreature — Bird Warlock Flying Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) 3/3
Primalcrux GGGGGGCreature — Elemental Trample Chroma — Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control. */*
Kuro, Pitlord 6BBBLegendary Creature — Demon Spirit At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}. Pay 1 life: Target creature gets -1/-1 until end of turn. 9/9
Krark-Clan Ironworks 4Artifact Sacrifice an artifact: Add {C}{C}.
Ingenious Mastery X2USorcery You may pay {2}{U} rather than pay this spell's mana cost. If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.
Pteramander UCreature — Salamander Drake Flying {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) 1/1
Priest of Urabrask 2RCreature — Phyrexian Human Cleric When Priest of Urabrask enters the battlefield, add {R}{R}{R}. 2/1
Mystic Remora UEnchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
Past in Flames 3RSorcery Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Happily Ever After 2WEnchantment When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
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