Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rhystic Cave

· Land

{T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant.

Similar cards

Color identity:
NameManaTypeText
Divert UInstant Change the target of target spell with a single target unless that spell's controller pays {2}.
Elvish Spirit Guide 2GCreature — Elf Spirit Exile Elvish Spirit Guide from your hand: Add {G}. 2/2
Mudslide 2REnchantment Creatures without flying don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
Birgi, God of Storytelling 2RLegendary Creature — God Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end. Creatures you control can boast twice during each of your turns rather than once. 3/3
Razia's Purification 4RWSorcery Each player chooses three permanents they control, then sacrifices the rest.
Widespread Thieving 2REnchantment Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you cast a multicolored spell, create a Treasure token. Then you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost.
Dreams of Steel and Oil BSorcery Target opponent reveals their hand. You choose an artifact or creature card from it, then choose an artifact or creature card from their graveyard. Exile the chosen cards.
Cho-Arrim Legate 2WCreature — Human Soldier If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost. Protection from black 1/2
Palladia-Mors 2RRGGWWLegendary Creature — Elder Dragon Flying, trample At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}. 7/7
Diviner's Lockbox 4Artifact {1}, {T}: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate only as a sorcery.
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