M:tG card similarity search
2WW · Enchantment
{1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
Name | Mana | Type | Text |
---|---|---|---|
Sanctum Guardian | 1WW | Creature — Human Cleric | Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage. 1/4 |
Eye for an Eye | WW | Instant | The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller. |
Desperate Gambit | R | Instant | Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage. |
Pilgrim of Justice | 2W | Creature — Human Cleric | Protection from red {W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage. 1/3 |
Bone Mask | 4 | Artifact | {2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way. |
Reverse Damage | 1WW | Instant | The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. |
Charm Peddler | W | Creature — Human Spellshaper | {W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. 1/1 |
Prahv, Spires of Order | Land | {T}: Add {C}. {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn. | |
Intervention Pact | 0 | Instant | The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game. |
Pilgrim of Virtue | 2W | Creature — Human Cleric | Protection from black {W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. 1/3 |