M:tG card similarity search
2UU · Sorcery
Draw three cards. Then if any player pays {2}, discard three cards.
Name | Mana | Type | Text |
---|---|---|---|
Awaken the Maelstrom | Sorcery | Awaken the Maelstrom is all colors. Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls. | |
Demon of Death's Gate | 6BBB | Creature — Demon | You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost. Flying, trample 9/9 |
Lion's Eye Diamond | 0 | Artifact | Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant. |
Anticipate | 1U | Instant | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. |
Call to the Feast | 2WB | Sorcery | Create three 1/1 white Vampire creature tokens with lifelink. |
Library of Lat-Nam | 4U | Sorcery | An opponent chooses one — • You draw three cards at the beginning of the next turn's upkeep. • You search your library for a card, put that card into your hand, then shuffle. |
Mise | U | Instant | Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards. |
Welcome Home | 5GG | Sorcery — Adventure | Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.) |
Sadistic Sacrament | BBB | Sorcery | Kicker {7} (You may pay an additional {7} as you cast this spell.) Search target player's library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles. |
Candlegrove Witch | 1W | Creature — Human Warlock | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. 2/2 |