M:tG card similarity search
2U · Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Name | Mana | Type | Text |
---|---|---|---|
Disorienting Glower | Sorcery | Players can't cast spells until the Hydra's next turn. | |
Dream Fracture | 1UU | Instant | Counter target spell. Its controller draws a card. Draw a card. |
Vengevine | 2GG | Creature — Elemental | Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. 4/3 |
Book of Rass | 6 | Artifact | {2}, Pay 2 life: Draw a card. |
Greed | 3B | Enchantment | {B}, Pay 2 life: Draw a card. |
Drannith Magistrate | 1W | Creature — Human Wizard | Your opponents can't cast spells from anywhere other than their hands. 1/3 |
Sage's Dousing | 2U | Tribal Instant — Wizard | Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card. |
Silvergill Adept | 1U | Creature — Merfolk Wizard | As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}. When Silvergill Adept enters the battlefield, draw a card. 2/1 |
Xander's Pact | 4BB | Sorcery | Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.) Each opponent exiles the top card of their library. You may cast spells from among those cards this turn. If you cast a spell this way, pay life equal to that spell's mana value rather than pay its mana cost. |
Kwain, Itinerant Meddler | WU | Legendary Creature — Rabbit Wizard | {T}: Each player may draw a card, then each player who drew a card this way gains 1 life. 1/3 |