Card Codex

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17 May 2024: Card library updated.

Rhythm of the Wild

1RG · Enchantment

Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

Similar cards

Color identity:
NameManaTypeText
Midnight Pathlighter 2WUCreature — Human Wizard Creatures you control can't be blocked except by legendary creatures. Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3
Mudbrawler Raiders 2R/GR/GCreature — Goblin Warrior Mudbrawler Raiders can't be blocked by blue creatures. 3/3
Rogue's Passage Land {T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Covert Operative 4UCreature — Human Wizard Covert Operative can't be blocked. 3/2
Altered Ego X2GUCreature — Shapeshifter This spell can't be countered. You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. 0/0
Benevolent Geist Creature — Spirit Wizard Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. 2/2
Scrapdiver Serpent 5UUCreature — Serpent Scrapdiver Serpent can't be blocked as long as defending player controls an artifact. 5/5
Gorilla Berserkers 3GGCreature — Ape Berserker Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Gorilla Berserkers can't be blocked except by three or more creatures. 2/3
Fatal Mutation BEnchantment — Aura Enchant creature When enchanted creature is turned face up, destroy it. It can't be regenerated.
Bouncing Beebles 2UCreature — Beeble Bouncing Beebles can't be blocked as long as defending player controls an artifact. 2/2
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