M:tG card similarity search
1RG · Enchantment
Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Spell Rupture | 1U | Instant | Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control. |
| Otarian Juggernaut | 4 | Artifact Creature — Juggernaut | Otarian Juggernaut can't be blocked by Walls. Threshold — As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each combat if able. 2/3 |
| Daring Saboteur | 1U | Creature — Human Pirate | {2}{U}: Daring Saboteur can't be blocked this turn. Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card. 2/1 |
| Ichorplate Golem | 3 | Artifact Creature — Phyrexian Golem | Whenever a creature enters the battlefield under your control, if it has one or more oil counters on it, put an oil counter on it. Creatures you control with oil counters on them get +1/+1. 2/3 |
| Rashida Scalebane | 3WW | Legendary Creature — Human Soldier | {T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power. 3/4 |
| Dominaria's Judgment | 2W | Instant | Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest. |
| Grafdigger's Cage | 1 | Artifact | Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries. |
| Brushfire Elemental | RG | Creature — Elemental | Haste Brushfire Elemental can't be blocked by creatures with power 2 or less. Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn. 1/1 |
| Shield Broker | 3UU | Creature — Cephalid Advisor | When Shield Broker enters the battlefield, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) 3/4 |
| Hunt the Weak | 3G | Sorcery | Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) |