M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Lightning Blow | 1W | Instant | Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep. |
Vivify | 2G | Instant | Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card. |
Storm Spirit | 3GWU | Creature — Elemental Spirit | Flying {T}: Storm Spirit deals 2 damage to target creature. 3/3 |
Maestros Initiate | 2B | Creature — Human Citizen | {4}{U/R}, Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card. 3/1 |
Jaded Analyst | 1U | Creature — Human Detective | Defender Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn. 3/2 |
Extravagant Spirit | 3U | Creature — Spirit | Flying At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand. 4/4 |
Ancient Silver Dragon | 6UU | Creature — Elder Dragon | Flying Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game. 8/8 |
Harbinger of Night | 2BB | Creature — Spirit | At the beginning of your upkeep, put a -1/-1 counter on each creature. 2/3 |
Scooch | 1B | Instant | Add or subtract 1 from target creature's power, target player's life total, or target die roll's result. Draw a card. |
Valor of the Worthy | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying. |