Card Codex

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17 May 2024: Card library updated.

Ricochet

R · Enchantment

Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.

Similar cards

Color identity:
NameManaTypeText
Opal Acrolith 2WEnchantment Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature. {0}: Opal Acrolith becomes an enchantment.
Myr Moonvessel 1Artifact Creature — Myr When Myr Moonvessel dies, add {C}. 1/1
Deathgrip BBEnchantment {B}{B}: Counter target green spell.
Netherese Puzzle-Ward 3UEnchantment Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result. Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.
Rites of Flourishing 2GEnchantment At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
Saruman, the White Hand 1UBRLegendary Creature — Avatar Wizard Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward {2}. 2/5
Reap 1GInstant Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.
Infested Roothold 4GCreature — Wall Defender (This creature can't attack.) Protection from artifacts Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token. 0/3
Eyetwitch BCreature — Eye Bat Flying When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) 1/1
Treacherous Blessing 2BEnchantment When Treacherous Blessing enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.
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