Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Riddle of Lightning

3RR · Instant

Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's mana value to that permanent or player.

Similar cards

Color identity:
NameManaTypeText
Balshan Beguiler 2UCreature — Human Wizard Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard. 1/1
Spawning Pod 2GArtifact {1}, {T}, Sacrifice a creature: Seek a creature card with mana value equal to 1 plus the sacrificed creature's mana value and put that card onto the battlefield. That creature is a Phyrexian in addition to its other types. Activate only as a sorcery.
Split Screen 4Artifact When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. Play with your libraries' top cards revealed. When Split Screen leaves the battlefield, shuffle your libraries together.
Arc-Slogger 3RRCreature — Beast {R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to any target. 4/5
Showstopping Surprise 3RRInstant Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.
Geistpack Alpha 3GCreature — Wolf Trample When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control. 5/4
Chaos Channeler 2RRCreature — Human Shaman Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20. 1—9 | Exile the top card of your library. You may play it this turn. 10—19 | Exile the top two cards of your library. You may play them this turn. 20 | Exile the top three cards of your library. You may play them this turn. 4/3
Lavinia of the Tenth 3WULegendary Creature — Human Soldier Protection from red When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) 4/4
Fires of Mount Doom 2RLegendary Enchantment When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. {2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.
Gravitic Punch 3RSorcery Target creature you control deals damage equal to its power to target player. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Page 25