Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ride Down

RW · Instant

Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

Similar cards

Color identity:
NameManaTypeText
Culvert Ambusher 3GGCreature — Wurm Horror When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able. Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/5
Netcaster Spider 2GCreature — Spider Reach (This creature can block creatures with flying.) Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn. 2/3
Snarespinner 1GCreature — Spider Reach Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn. 1/3
Woolly Spider 1GGCreature — Spider Reach (This creature can block creatures with flying.) Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn. 2/3
Satyr Piper 2GCreature — Satyr Rogue {3}{G}: Target creature must be blocked this turn if able. 2/1
Skywinder Drake 2UCreature — Drake Flying Skywinder Drake can block only creatures with flying. 3/1
Assembled Alphas 5RCreature — Wolf Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller. 5/5
Shambling Remains 1BRCreature — Zombie Horror Shambling Remains can't block. Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/3
Cloud Sprite UCreature — Faerie Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying. 1/1
Graphic Violence 2GInstant All creatures with art by the artist of your choice get +2/+2 and gain trample until end of turn.
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