Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ridgetop Raptor

3R · Creature — Dinosaur Beast

Double strike (This creature deals both first-strike and regular combat damage.) 2/1

Similar cards

Color identity:
NameManaTypeText
Unnatural Predation GInstant Target creature gets +1/+1 and gains trample until end of turn.
Vampire Champion 3BCreature — Vampire Soldier Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 3/3
Pyromancer's Swath 2REnchantment If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. At the beginning of each end step, discard your hand.
Konda, Lord of Eiganjo 5WWLegendary Creature — Human Samurai Vigilance, indestructible Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.) 3/3
Surrak and Goreclaw 4GGLegendary Creature — Human Bear Trample Other creatures you control have trample. Whenever another nontoken creature enters the battlefield under your control, put a +1/+1 counter on it. It gains haste until end of turn. 6/5
Shivan Wumpus 3RCreature — Beast Trample When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library. 6/6
Provisions Merchant 2GGCreature — Beast Peasant When Provisions Merchant enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever Provisions Merchant attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn. 3/3
Lunar Hatchling 4GUCreature — Alien Beast Flying, trample Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) 6/6
Enthusiastic Study 2RInstant Target creature gets +3/+1 and gains trample until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Discreet Retreat 3BEnchantment — Aura Enchant land Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
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