Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ridgetop Raptor

3R · Creature — Dinosaur Beast

Double strike (This creature deals both first-strike and regular combat damage.) 2/1

Similar cards

Color identity:
NameManaTypeText
Spawnwrithe 2GCreature — Elemental Trample Whenever Spawnwrithe deals combat damage to a player, create a token that's a copy of Spawnwrithe. 2/2
Treebeard, Gracious Host 2GWLegendary Creature — Treefolk Trample, ward {2} When Treebeard, Gracious Host enters the battlefield, create two Food tokens. Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk. 0/5
Sisterhood of Karn 1GCreature — Cleric Sisterhood of Karn enters the battlefield with a +1/+1 counter on it. Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on Sisterhood of Karn. 0/0
Double Deal 4RSorcery Choose another player. Double Deal deals 3 damage to that player. At the beginning of the first upkeep in your next game with that player, Double Deal deals 3 damage to the player.
Werewolf Pack Leader GGCreature — Human Werewolf Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. {3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human. 3/3
Dino DNA 1Artifact Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. {6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
Charismatic Conqueror 1WCreature — Vampire Soldier Vigilance Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. 2/2
Bellowing Tanglewurm 3GGCreature — Wurm Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate. 4/4
Force of Nature 2GGGGCreature — Elemental Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. 8/8
Steel Exemplar 5Artifact Creature — Wizard Trample Steel Exemplar enters the battlefield with two +1/+1 counters on it unless two or more colors of mana were spent to cast it. 4/4
Page 291