M:tG card similarity search
2W · Sorcery
Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
Name | Mana | Type | Text |
---|---|---|---|
Krosa | Plane — Dominaria | All creatures get +2/+2. Whenever chaos ensues, you may add {W}{U}{B}{R}{G}. | |
Groundling Pouncer | 1G/U | Creature — Faerie | {G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying. 2/1 |
Lightning Berserker | R | Creature — Human Berserker | {R}: Lightning Berserker gets +1/+0 until end of turn. Dash {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 1/1 |
Primal Might | XG | Sorcery | Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. |
Savage Swipe | G | Sorcery | Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Squirrel Sovereign | 1G | Creature — Squirrel Noble | Other Squirrels you control get +1/+1. 2/2 |
Drop Tower | Artifact — Attraction | Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first. | |
Victory | 2W | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn. |
War Flare | 2RW | Instant | Creatures you control get +2/+1 until end of turn. Untap those creatures. |
Assault Strobe | R | Sorcery | Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) |