Card Codex

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17 May 2024: Card library updated.

Riding the Dilu Horse

2G · Sorcery

Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)

Similar cards

Color identity:
NameManaTypeText
Everflame Eidolon 1REnchantment Creature — Spirit Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) {R}: Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead. Enchanted creature gets +1/+1. 1/1
Empyrial Armor 1WWEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each card in your hand.
Stoneforge Masterwork 1Artifact — Equipment Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip {2}
Griffin Canyon Land {T}: Add {C}. {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
Bloodthirsty Blade 2Artifact — Equipment Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) {1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.
Aegis of the Legion RWArtifact — Equipment Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) Equip {3}
Book of Mazarbul 2REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) II — Amass Orcs 2. III — Creatures you control get +1/+0 and gain menace until end of turn.
Rally the Forces 2RInstant Attacking creatures get +1/+0 and gain first strike until end of turn.
Merfolk Mistbinder GUCreature — Merfolk Shaman Other Merfolk you control get +1/+1. 2/2
Daru Encampment Land {T}: Add {C}. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
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