M:tG card similarity search
2G · Sorcery
Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
Name | Mana | Type | Text |
---|---|---|---|
Growth Spurt | 1G | Instant | Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result. |
Hammer of Nazahn | 4 | Legendary Artifact — Equipment | Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4} |
Primordial Plasm | Creature — Ooze | At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn. 4/4 | |
Dynacharge | R | Instant | Target creature you control gets +2/+0 until end of turn. Overload {2}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
Stirring Address | 1W | Instant | Target creature you control gets +2/+2 until end of turn. Overload {5}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
Really Epic Punch | 1G | Sorcery | Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control. |
Druid's Familiar | 3G | Creature — Bear | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2. 2/2 |
Longtusk Stalker | G | Creature — Cat | Whenever Longtusk Stalker enters the battlefield or attacks, you get {E}. Pay {E}{E}: Longtusk Stalker perpetually gets +1/+0. You may choose a creature card in your hand. If you do, that card perpetually gets +1/+0. 1/1 |
Nightmare Lash | 4 | Artifact — Equipment | Equipped creature gets +1/+1 for each Swamp you control. Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Guardian's Magemark | 2W | Enchantment — Aura | Flash Enchant creature Creatures you control that are enchanted get +1/+1. |