Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rift Elemental

R · Creature — Elemental

{1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Make Your Mark R/WInstant Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
Confusion in the Ranks 3RREnchantment Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
Nightfire Giant 4BCreature — Zombie Giant Nightfire Giant gets +1/+1 as long as you control a Mountain. {4}{R}: Nightfire Giant deals 2 damage to any target. 4/3
Alaundo the Seer 2GULegendary Creature — Human Shaman {T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. 3/5
Task Force 2WCreature — Human Rebel Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. 1/3
Spire Serpent 4UCreature — Serpent Defender Metalcraft — As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender. 3/5
Blackbloom Rogue 2BCreature — Human Rogue Menace (This creature can't be blocked except by two or more creatures.) Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard. 2/3
Spectral Hunt-Caller 4GCreature — Wolf Spirit {5}{G}: Creatures you control get +1/+1 and gain trample until end of turn. 4/4
Thinking Cap 1Artifact — Equipment Equipped creature gets +1/+2. Equip Detective {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Lassoed by the Law 3WEnchantment When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Page 211