M:tG card similarity search
R · Creature — Elemental
{1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Chimeric Mass | X | Artifact | Chimeric Mass enters the battlefield with X charge counters on it. {1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it." |
Suncleanser | 1W | Creature — Human Cleric | When Suncleanser enters the battlefield, choose one — • Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield. • Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield. 1/4 |
Traverse Eternity | 2UU | Sorcery | Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) |
Tragic Fall | 1B | Instant | Target creature gets -3/-3 until end of turn. Hellbent — That creature gets -13/-13 until end of turn instead if you have no cards in hand. |
Pure | 1RG | Sorcery | Destroy target multicolored permanent. |
Soltari Emissary | 1W | Creature — Soltari Soldier | {W}: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 2/1 |
Consuming Tide | 2UU | Sorcery | Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you. |
Solarion | 7 | Artifact Creature — Construct | Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) {T}: Double the number of +1/+1 counters on Solarion. 0/0 |
Rhystic Lightning | 2R | Instant | Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays {2}. If they do, Rhystic Lightning deals 2 damage to the permanent or player. |
Kamahl, Heart of Krosa | 6GG | Legendary Creature — Human Druid | At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.) 5/5 |