Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rift Elemental

R · Creature — Elemental

{1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Beast Within 2GInstant Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Pale Wayfarer 5WWCreature — Spirit Giant {2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.) 4/4
Lulu, Loyal Hollyphant 3WLegendary Creature — Elephant Angel Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. Choose a Background (You can have a Background as a second commander.) 3/2
Rescind 1UUInstant Return target permanent to its owner's hand. Cycling {2} ({2}, Discard this card: Draw a card.)
Life Matrix 4Artifact {4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate only during your upkeep.
Green Scarab WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
Mardu Runemark 2REnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Enchanted creature has first strike as long as you control a white or black permanent.
Purelace WInstant Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
Skullmane Baku 3BBCreature — Spirit Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. {1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn. 2/1
Pyromancer's Swath 2REnchantment If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. At the beginning of each end step, discard your hand.
Page 390