Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Riftsweeper

1G · Creature — Elf Shaman

When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library. 2/2

Similar cards

Color identity:
NameManaTypeText
Obelisk of Urd 6Artifact Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) As Obelisk of Urd enters the battlefield, choose a creature type. Creatures you control of the chosen type get +2/+2.
Rally the Ranks 1WEnchantment As Rally the Ranks enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1.
Secret Salvage 3BBSorcery Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.
Engineered Plague 2BEnchantment As Engineered Plague enters the battlefield, choose a creature type. All creatures of the chosen type get -1/-1.
The Tenth Doctor 3URLegendary Creature — Time Lord Doctor Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.) 3/5
Tawnos's Coffin 4Artifact You may choose not to untap Tawnos's Coffin during your untap step. {3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.
Get Your Head in the Game 2WEnchantment Flash When Get Your Head in the Game enters the battlefield, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) with your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
Sarulf's Packmate 3GCreature — Wolf When Sarulf's Packmate enters the battlefield, draw a card. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3
Misleading Motes 3UInstant Target creature's owner puts it on the top or bottom of their library.
Harmonic Convergence 2GInstant Put all enchantments on top of their owners' libraries.
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