M:tG card similarity search
3WU · Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
Name | Mana | Type | Text |
---|---|---|---|
Legion Lieutenant | WB | Creature — Vampire Knight | Other Vampires you control get +1/+1. 2/2 |
Sarulf's Packmate | 3G | Creature — Wolf | When Sarulf's Packmate enters the battlefield, draw a card. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3 |
Chronicler of Heroes | 1GW | Creature — Centaur Wizard | When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it. 3/3 |
Drumhunter | 3G | Creature — Human Druid Warrior | At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. {T}: Add {C}. 2/2 |
Spirit Loop | 1W | Enchantment — Aura | Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand. |
Provoke | 1G | Instant | Untap target creature you don't control. That creature blocks this turn if able. Draw a card. |
Folio of Fancies | 1U | Artifact | Players have no maximum hand size. {X}{X}, {T}: Each player draws X cards. {2}{U}, {T}: Each opponent mills cards equal to the number of cards in their hand. |
Oath of Scholars | 3U | Enchantment | At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards. |
Magus of the Library | GG | Creature — Human Wizard | {T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand. 1/1 |
Novijen Sages | 4UU | Creature — Human Advisor Mutant | Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}, Remove two +1/+1 counters from among creatures you control: Draw a card. 0/0 |