Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Righteous Cause

3WW · Enchantment

Whenever a creature attacks, you gain 1 life.

Similar cards

Color identity:
NameManaTypeText
Doom Whisperer 3BBCreature — Nightmare Demon Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 6/6
Lich's Tomb 4Artifact You don't lose the game for having 0 or less life. Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
Emissary of Hope 1WWCreature — Spirit Flying Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls. 2/1
Obzedat, Ghost Council 1WWBBLegendary Creature — Spirit Advisor When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life. At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste. 5/5
Living Artifact GEnchantment — Aura Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
Lay Down Arms WSorcery Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life.
Gift of the Woods GEnchantment — Aura Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
Luminescent Rain 2GInstant Choose a creature type. You gain 2 life for each permanent you control of that type.
Keeper of Tresserhorn 5BCreature — Avatar Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life. 6/6
Smogsteed Rider 2BBCreature — Human Wizard Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) 2/2
Page 92