Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Righteous Valkyrie

2W · Creature — Angel Cleric

Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. 2/4

Similar cards

Color identity:
NameManaTypeText
Pain's Reward 2BSorcery Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
Blessed Wind 7WWSorcery Target player's life total becomes 20.
Scion of the Swarm 3BBCreature — Vampire Cleric Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm. 3/3
Vegetation Abomination 2GArtifact Creature — Plant Mutant Food Deathtouch {T}, Sacrifice Vegetation Abomination: Roll a six-sided die. You gain life equal to the result. 2/2
Wayward Disciple Creature — Human Cleric Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life. 2/4
Wretched Anurid 1BCreature — Zombie Frog Beast Whenever another creature enters the battlefield, you lose 1 life. 3/3
Arrogant Outlaw 2BCreature — Vampire Noble When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. 3/2
Twinblade Paladin 3WCreature — Human Knight Whenever you gain life, put a +1/+1 counter on Twinblade Paladin. As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.) 3/3
Lich's Mastery 3BBBLegendary Enchantment Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.
Shepherd of Heroes 4WCreature — Angel Cleric Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/4
Page 20