M:tG card similarity search
R · Sorcery
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Garruk Relentless | 3G | Legendary Planeswalker — Garruk | When Garruk Relentless has two or fewer loyalty counters on him, transform him. [0]: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. [0]: Create a 2/2 green Wolf creature token. Loyalty 3 |
Brazen Boarding | 2UR | Sorcery | Brazen Boarding deals 4 damage to target creature or planeswalker. If excess damage is dealt this way, conjure a card with mana value equal to that excess damage from Brazen Boarding's spellbook onto the battlefield. If that excess damage is 4 or greater, instead conjure a card named Admiral Beckett Brass onto the battlefield. |
Lim-Dûl's Hex | 1B | Enchantment | At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay {B} or {3}. |
Ramunap Ruins | Land — Desert | {T}: Add {C}. {T}, Pay 1 life: Add {R}. {2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent. | |
Ondu Rising | 1W | Sorcery | Whenever a creature attacks this turn, it gains lifelink until end of turn. Awaken 4—{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Body of Jukai | 7GG | Creature — Spirit | Trample Soulshift 8 (When this creature dies, you may return target Spirit card with mana value 8 or less from your graveyard to your hand.) 8/5 |
Psychic Venom | 1U | Enchantment — Aura | Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. |
Razor Pendulum | 4 | Artifact | At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to that player. |
Street Riot | 4R | Enchantment | As long as it's your turn, creatures you control get +1/+0 and have trample. |
Epic Confrontation | 1G | Sorcery | Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) |