Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rimewall Protector

1UU · Creature — Giant Wizard

Ward {1} When Rimewall Protector enters the battlefield, each other Giant or Wizard you control and each Giant or Wizard card in your hand perpetually gains ward {1}. 3/4

Similar cards

Color identity:
NameManaTypeText
Sparkcaster 2RGCreature — Kavu When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand. When Sparkcaster enters the battlefield, it deals 1 damage to target player or planeswalker. 5/3
Femeref Knight 2WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn. 2/2
Archway Angel 5WCreature — Angel Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. 3/4
Yavimaya Iconoclast 1GCreature — Elf Kicker {R} (You may pay an additional {R} as you cast this spell.) Trample When Yavimaya Iconoclast enters the battlefield, if it was kicked, it gets +1/+1 and gains haste until end of turn. 3/2
Dawnstrike Paladin 3WWCreature — Human Knight Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 2/4
Dunland Crebain 2BCreature — Bird Horror Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 1/1
Drowner Initiate UCreature — Merfolk Wizard Whenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards. 1/1
Dramatic Entrance 3GGInstant You may put a green creature card from your hand onto the battlefield.
Ignorant Bliss 1RInstant Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
Merrow Grimeblotter 3U/BCreature — Merfolk Wizard {1}{U/B}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.) 2/2
Page 124