Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rimewall Protector

1UU · Creature — Giant Wizard

Ward {1} When Rimewall Protector enters the battlefield, each other Giant or Wizard you control and each Giant or Wizard card in your hand perpetually gains ward {1}. 3/4

Similar cards

Color identity:
NameManaTypeText
Marsh Crocodile 2UBCreature — Crocodile When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. When Marsh Crocodile enters the battlefield, each player discards a card. 4/4
Farewell to Arms 1BBEnchantment As Farewell to Arms enters the battlefield, choose a hand attached to an opponent's arm. When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)
Talas Explorer 1UCreature — Human Pirate Scout Flying When Talas Explorer enters the battlefield, look at target opponent's hand. 1/1
A-Master of Winds 2UUCreature — Sphinx Wizard Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn. 1/5
Rage Weaver 1RCreature — Human Wizard {2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) 2/1
Karoo Meerkat 1GCreature — Mongoose Protection from blue 2/1
Converter Beast 3GCreature — Phyrexian Beast When Converter Beast enters the battlefield, incubate 5. (Create an Incubator token with five +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) 0/1
Braids, Conjurer Adept 2UULegendary Creature — Human Wizard At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield. 2/2
Cephalid Scout 1UCreature — Cephalid Wizard Scout Flying {2}{U}, Sacrifice a land: Draw a card. 1/1
Hushwing Gryff 2WCreature — Hippogriff Flash Flying Creatures entering the battlefield don't cause abilities to trigger. 2/1
Page 47