Card Codex

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17 May 2024: Card library updated.

Ring of Evos Isle

2 · Artifact — Equipment

{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Fall of Gil-galad 1GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Put two +1/+1 counters on target creature you control. III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.
Sheltering Word 1GInstant Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Nimbus Swimmer XGUCreature — Leviathan Flying Nimbus Swimmer enters the battlefield with X +1/+1 counters on it. 0/0
Grizzly Ghoul 2BGCreature — Zombie Bear Trample Grizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn. 4/3
Pitiless Vizier 3BCreature — Minotaur Cleric Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) 4/2
Curse of the Bloody Tome 2UEnchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.
Firemane Angel 3RWWCreature — Angel Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. {6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate only during your upkeep. 4/3
Duskmantle Seer 2UBCreature — Vampire Wizard Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand. 4/4
Emeria, the Sky Ruin Land Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.
Blood Cultist 1BRCreature — Human Wizard {T}: Blood Cultist deals 1 damage to target creature. Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist. 1/1
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