M:tG card similarity search
5 · Artifact
{5}, {T}, Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand.
Name | Mana | Type | Text |
---|---|---|---|
Glimpse of Freedom | 1U | Instant | Draw a card. Escape—{2}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
Sanctum Guardian | 1WW | Creature — Human Cleric | Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage. 1/4 |
Carrier Pigeons | 3W | Creature — Bird | Flying When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. 1/1 |
Arcane Denial | 1U | Instant | Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. |
Greater Realm of Preservation | 1W | Enchantment | {1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. |
Moonring Mirror | 5 | Artifact | Whenever you draw a card, exile the top card of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand. |
Pursuit of Knowledge | 3W | Enchantment | If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards. |
Legacy Weapon | 7 | Legendary Artifact | {W}{U}{B}{R}{G}: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. |
Goblin Psychopath | 3R | Creature — Goblin Mutant | Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. 5/5 |
Fixed Point in Time | Phenomenon | When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.) |