M:tG card similarity search
2UU · Enchantment
As Rings a Bell enters the battlefield, choose a word with four or more letters. After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Cavalry Drillmaster | 1W | Creature — Human Knight | When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 2/1 |
Fool's Tome | 4 | Artifact | {2}, {T}: Draw a card. Activate only if you have no cards in hand. |
Feral Instinct | 1G | Instant | Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
Fevered Strength | 2B | Instant | Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
Shoreline Salvager | 3B | Creature — Surrakar | Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card. 3/3 |
Folk Hero | 1W | Legendary Enchantment — Background | Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn." |
Sculpting Steel | 3 | Artifact | You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. |
Lost Legacy | 1BB | Sorcery | Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. |
Razia's Purification | 4RW | Sorcery | Each player chooses three permanents they control, then sacrifices the rest. |
Scavenging Harpy | 2B | Creature — Harpy | Flying When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard. 2/1 |