M:tG card similarity search
4BB · Creature — Wraith Knight
When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. When the Ring tempts you, return Ringwraiths from your graveyard to your hand. 5/5
Name | Mana | Type | Text |
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Barbed Battlegear | 3 | Artifact — Equipment | Equipped creature gets +4/-1. Equip {2} |
Wound Reflection | 5B | Enchantment | At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.) |
Crusading Knight | 2WW | Creature — Human Knight | Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. 2/2 |
Highspire Infusion | 1G | Instant | Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters). |
Fogwalker | 1U | Creature — Spirit | Skulk (This creature can't be blocked by creatures with greater power.) When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. 1/3 |
Soul Kiss | 2B | Enchantment — Aura | Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn. |
Groundskeeper | G | Creature — Human Druid | {1}{G}: Return target basic land card from your graveyard to your hand. 1/1 |
A-Moss-Pit Skeleton | BG | Creature — Plant Skeleton | Kicker {3} (You may pay an additional {3} as you cast this spell.) If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, return A-Moss-Pit Skeleton from your graveyard to your hand at the beginning of the next end step. 2/2 |
Nantuko Slicer | 2GG | Creature — Insect | Kicker {B} When Nantuko Slicer enters the battlefield, return target card from your graveyard to your hand. If this spell was kicked, conjure a duplicate of target card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." 3/2 |
Angel of Destiny | 3WW | Creature — Angel Cleric | Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. 2/6 |