Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Riot Ringleader

2R · Creature — Human Warrior

Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Screeching Phoenix 4RRCreature — Phoenix Flying {2}{R}: Creatures you control get +1/+0 until end of turn. 4/4
Lord of the Ulvenwald Creature — Werewolf Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3
Brotherhood Scribe 1WCreature — Human Artificer Metalcraft — {T}: You get {E} (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn. 1/3
Diamond Faerie 2GWUSnow Creature — Faerie Flying {1}{S}: Snow creatures you control get +1/+1 until end of turn. ({S} can be paid with one mana from a snow source.) 3/3
Congregation Gryff 1GWCreature — Hippogriff Mount Flying, lifelink Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 1/4
Benalish Honor Guard 1WCreature — Human Knight Benalish Honor Guard gets +1/+0 for each legendary creature you control. 2/2
Gruul War Chant 2RGEnchantment Attacking creatures you control get +1/+0 and have menace.
Lunk Errant 5RCreature — Giant Warrior Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn. 4/4
Stone Haven Pilgrim 1WCreature — Kor Cleric Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn. 2/2
Ritual of Hope 1WInstant Creatures you control get +1/+1 until end of turn. Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
Page 23