Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rip Apart

RW · Sorcery

Choose one — • Rip Apart deals 3 damage to target creature or planeswalker. • Destroy target artifact or enchantment.

Similar cards

Color identity:
NameManaTypeText
Natural Reclamation 4GInstant Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Destroy target artifact or enchantment.
Sundering Growth G/WG/WInstant Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
Devastate 3RRSorcery Destroy target land. Devastate deals 1 damage to each creature and each player.
Fight as One WInstant Choose one or both — • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. • Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.
First Pick 3GInstant Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Gleeful Sabotage 1GSorcery Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Root Out 2GSorcery Destroy target artifact or enchantment. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Fateful Absence 1WInstant Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Balm of Restoration 2Artifact {1}, {T}, Sacrifice Balm of Restoration: Choose one — • You gain 2 life. • Prevent the next 2 damage that would be dealt to any target this turn.
Engineered Might 3GWSorcery Choose one — • Target creature gets +5/+5 and gains trample until end of turn. • Creatures you control get +2/+2 and gain vigilance until end of turn.
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