M:tG card similarity search
· Sorcery
At the beginning of combat this turn, each Reveler deals 1 damage to each player and each creature those players control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Footlight Fiend | B/R | Creature — Devil | When Footlight Fiend dies, it deals 1 damage to any target. 1/1 |
| Pitchburn Devils | 4R | Creature — Devil | When Pitchburn Devils dies, it deals 3 damage to any target. 3/3 |
| Call In a Professional | 2R | Instant | Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.) |
| Johan | 3RGW | Legendary Creature — Human Wizard | At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped. 5/4 |
| Dizzying Gaze | R | Enchantment — Aura | Enchant creature you control {R}: Enchanted creature deals 1 damage to target creature with flying. |
| Patron of the Vein | 4BB | Creature — Vampire Shaman | Flying When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control. 4/4 |
| Archetype of Endurance | 6GG | Enchantment Creature — Boar | Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof. 6/5 |
| Arcane Lighthouse | Land | {T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. | |
| Agonizing Syphon | 3B | Sorcery | Agonizing Syphon deals 3 damage to any target and you gain 3 life. |
| Dark Nourishment | 4B | Instant | Dark Nourishment deals 3 damage to any target. You gain 3 life. |