Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rip to Pieces

· Sorcery

At the beginning of combat this turn, each Reveler deals 1 damage to each player and each creature those players control.

Similar cards

Color identity:
NameManaTypeText
Semblance Scanner 2UArtifact Creature — Equipment Shapeshifter Whenever Semblance Scanner or equipped creature deals combat damage to a player, if it's not a token, conjure a duplicate of it into your hand. Reconfigure {1} 3/2
Zealot il-Vec 2WCreature — Human Rebel Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn. 1/1
Breaking of the Fellowship 1RSorcery Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.
Stronghold Rats 2BCreature — Rat Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Stronghold Rats deals combat damage to a player, each player discards a card. 2/1
Meteor Blast XRRRSorcery Meteor Blast deals 4 damage to each of X targets.
Riptide Pilferer 1UCreature — Merfolk Rogue Whenever Riptide Pilferer deals combat damage to a player, that player discards a card. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1
Ghyrson Starn, Kelermorph 1URLegendary Creature — Tyranid Human Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn, Kelermorph deals 2 damage to that permanent or player. 3/2
Vampires' Vengeance 2RInstant Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Robe of the Archmagi 2UArtifact — Equipment Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip {4} Equip Shaman, Warlock, or Wizard {1}
The Flux 2RREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — The Flux deals 4 damage to target creature an opponent controls. II, III, IV, V — Exile the top card of your library. You may play that card this turn. VI — Add six {R}.
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