M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Foothill Guide | W | Creature — Human Cleric | Protection from Goblins Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Mtenda Herder | W | Creature — Human Scout | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1/1 |
Seasoned Dungeoneer | 3W | Creature — Human Warrior | When Seasoned Dungeoneer enters the battlefield, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 3/4 |
Usher of the Fallen | W | Creature — Spirit Warrior | Boast — {1}{W}: Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.) 2/1 |
Commander Greven il-Vec | 3BBB | Legendary Creature — Phyrexian Human Warrior | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Commander Greven il-Vec enters the battlefield, sacrifice a creature. 7/5 |
Valley Dasher | 1R | Creature — Human Berserker | Haste Valley Dasher attacks each combat if able. 2/2 |
Goblin Rimerunner | 2R | Snow Creature — Goblin Warrior | {T}: Target creature can't block this turn. {S}: Goblin Rimerunner gains haste until end of turn. ({S} can be paid with one mana from a snow source.) 2/2 |
Kragma Warcaller | 3BR | Creature — Minotaur Warrior | Minotaur creatures you control have haste. Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn. 2/3 |
Burly Breaker | 3GG | Creature — Human Werewolf | Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 6/5 |
Farbog Explorer | 2W | Creature — Human Scout | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/3 |